This non-clickbait story is nothing more than an offshoot of an improvised series “sad story about…”. In the best traditions of modern almost-sequels, knowledge of the predecessor is not necessary here, however, after reading this opus, I would still recommend familiarizing yourself with the previous story about toxicity that influenced fan art in order to have a more comprehensive understanding of how the heroes of this story came to live such a life.
Almost six months have passed since the last story was written and a lot has changed during this time. Author the same quote about the importance of the result, with which the story began, he himself managed to become its victim, red monster finally switched to snails, Andrew Artemon accumulated a sufficient number of bricks and still did not wait for Routine, Gleb I completed the toilet at the dacha and almost moved to a new apartment, and the immediate narrator sad story, I changed my mind about quitting creativity, and then decided to take up dark things that I gave up a long time ago.
Almost all players in the world encounter the results of the same dark deeds from artists every day, and you are no exception. Almost everyone views this, but few admit it. There is no point in keeping the intrigue since you yourself understood everything from the title, now we will talk about the number thirty-four and I will try to be your sinful guide into this dark, depraved and even somewhat disgusting world.
Abandon HOPE WHO WHO ENTER HERE
The Internet is really really great. For porn. I’ve got a fast connection so I don’t have to wait. For porn
The Internet is for porn as it was once sung in the coolest musical Avenue Q, and the actual song there about the importance of the Internet corresponds as closely to our realities as possible. Let’s be honest, the first thing all the kids in the neighborhood did when they got their hands on dial-up internet was to go in search of that very forbidden thing, and only after satisfying their curiosity did they move on to other needs: searching for hit songs, funny videos (you miss the old parody advertisements?), games about sheep and of course sports penguins paired with Yeti. Either growing up in the post-Soviet space made itself felt, or primitive instincts took their toll, but we certainly shouldn’t be ashamed of such a priority, because all this was an integral part of those difficult, but such cozy times that we can never return.
Since then, man has taken only a small step (backward), while technology, on the contrary, has moved into a frantic gallop. With the advent of new technologies, curiosities have become commonplace, and former exoticism has been replaced by more sophisticated hobbies. Of course, this also applies to erotica, if previously a person was content with some video recorded on a cassette with girls in the gym, now only a couple of mouse clicks separates us from contemplating naked bodies. Moreover, that which was once forbidden now looks organically in advertising, cinema, animation, and more recently in TV series and, of course, the video games we list. It is not surprising that in this situation, even for children and adolescents, not to mention adults, such forbidden fruits have now ceased to be something unusual, much less forbidden.
How correctly he bequeathed Hugo Weaving aka Agent Elrond Aero-smith: people are more like parasites, and parasites very quickly adapt to everything around them, this, of course, also applies to carnal pleasures. Of course, people in Ancient Rome succeeded most in this with their multi-day orgies and depraved celebrations, however, modern people can compete with them. The list of fetishes of modern man is so unimaginably huge that listing even a quarter of it would be a very long task, and if we consider that video games have become an integral part of human life, then these same fetishes, of course, are closely related to the virtual world, and it is they that will be discussed.
FIRST CIRCLE OF HELL. WELCOME, YOU ARE WELCOME HERE
Well, dear not-yet-entirely sinners, let me introduce you to our faithful companion, who is largely responsible for all the ugliness that you can see next, his name is – Rule34 or the thirty-fourth rule of the Internet. According to legend, it was named as such back in 2006. From the ancient dialect his name is translated as “If there is something on the Internet, then there must be porn with it”. Now it’s difficult to say where it began its glorious path, but the ancients say that from a web comic about a relationship with its own sister, however, this fact cannot be called historically reliable.
As you probably already understood, the essence of the thirty-fourth rule is the vulgarization of everything that a wild imagination can reach, including characters in books, films, animation, and of course video games. It should be noted that eastern animation and video games received the most traffic from 1934. If our depraved yellowish comrades, together with their animation, had already encountered it quite a long time ago, then in those days we could only dream of a mythical cheat code that undresses our low-polygon darling Larisa Croft. Now, according to the glorious behests of a comrade Lenin we not only caught up with our neighbors, but surpassed them, so much so that now an athlete, an aristocrat and a beautiful lady Croft shakes his already high-poly tombs worse than many adult film stars.
How did this happen?? With mixed feelings, I can responsibly declare that not only the developers, but also fan artists and 3D modelers who work in posing programs such as XNALara And SourceFilmMaker (T.e. participants of the past story). As with any other useful invention, people have managed to turn functional tools into means of satisfying their own desires. Having started working with these tools, no one could even imagine where it would all lead.
THE SECOND CIRCLE OF HELL WHERE PEOPLE’S CRAFTS ARE LOCATED
SourceFilmMaker, XNAlara, Garry’s Mod, MikuMikuDance — all these programs allow you to do anything with 3D models, anywhere and in any poses. It would seem that the main function of these programs is already a huge prerequisite for various kinds of perversions, but until recently there was one impressive BUT – the work was carried out only with already created models from games, among which, of course, there are quite a few worthy nude specimens (except perhaps the girl from Fahrenheit by David Cage). Of course, in this situation, there was no question of any competition with classical artists, who could draw everything themselves on paper.
However, everything changed when the fire nation started a warsome damn genius (Kojima from the world of cunning personalities) did not find a way, or rather did not invent a script that made it possible to modify character models. This cunning method did not appear out of thin air, but was a direct continuation of the work of those who diligently cut all kinds of nude-patches that many players liked so much before the arrival of full-fledged gaming erotica. We should thank for this the folk craftsmen who, at the dawn of the 2000s, diligently dug into the insides of popular games in search of treasured textures. Then nude-the patches were nothing more than a redrawn texture that was superimposed on top of the original model, but this did not stop them from exciting not only the minds of young gamers, but also quite adult developers. Most famous nude-patch of those times – Nude Raider significantly tarnished the publisher’s reputation Eidos, and also frayed a lot of nerves for fathers Lara Croft – now deceased Core Design, unsuccessfully trying to return the disgraced daughter to her former innocence.
Progress did not stand still and with the advent of more powerful computers, players, along with professional developers, gained access to more complex tools that allowed them to work with 3D models at an advanced level. Around the same time, a new star in the form of a charming dhampir shone in the gaming firmament Rain from BloodRayne, which instantly became the object of desire for many single players around the world. Then everything is artisanal “exposers” clearly understood that simply replacing textures was no longer enough here, so practice began model swaps (shuffling of in-game models), however, a real revolution in this matter was achieved only with the release of Half-Life 2.
A new version of a truly popular engine Source provided previously unprecedented possibilities for modifying in-game files. Handy users quickly cooperated and gave the naked model a charming look Alix Vance, whose body was drawn from scratch in a separate editor. Of course, this was far from the first full-fledged fan naked model of a game character, but it was it has become the gold standard, kind of a starting point for all other nude versions of video game characters.
THE THIRD CIRCLE OF HELL FOR ILLEGAL CLONING
Modification played a significant role in popularizing the nudity of video game characters Garry’s Mod, subsequently becoming the full-fledged official heir Half-Life 2 And Source. Exactly Garry’s Mod, which opened up the posing of game character models for many and has become an ideal tool for realizing all the wet fantasies of players. What has the poor woman suffered? Alix as soon as players gained access to her revealing model. Time passed, and fantasies became more and more, having played enough with her, people wanted a new spectacle and new direct participants in this spectacle, but they could not find other naked models
A way out of the plight was discovered quite quickly, using an already familiar method swap models – naked body Alix learned how to attach it to absolutely any model with an engine Source. With simple manipulations, the craftsmen connected the heads of other characters with the naked body of Miss Vance, and then it was a matter of a small, simple old-fashioned method of repainting the skin textures in a single color and getting a completely new model at the end. Immediately after this, a massive stamping of naked game characters began for every taste (at that time, mainly from games on Source).
Needless to say, the players https://casino-spin.co.uk were delighted to finally have an almost inexhaustible supply to make their wet dreams come true? The people were having a lot of fun, but the eyes of experienced users, of course, were able to recognize the very original model of the body of Mr. Vance’s daughter, but people were not in the know about what was happening, so they decided not to reveal the terrible truth of the clone war. In fact, using the same model for the bodies of female characters is not that uncommon in the gaming industry. For example Ada Wong And Ashley – the stunning (about the second is doubtful) ladies from Resident Evil 4, according to the developers themselves, without remorse borrowed their bodies from the no less stunning Jill Valentine sample Resident Evil Remake with all that it implies… physical features that have been mercilessly censored in some regions of the globe.
Nevertheless, the delight could not last forever and I had to look for a way out. It took several long years and help arrived from where we had not expected it at all, from the adherents XNALara, SourceFilmMaker And MMD.
THE FOURTH CIRCLE OF HELL FOR PEOPLE WITH GOOD INTENTIONS
Nothing lasts forever, including people, and even more so the people who have been working to dishonor video game beauties since the beginning of the millennium. The old-timers of the cases described above have been replaced by fresh blood in the form of a new generation of 3D modelers, artists and others who have learned to work in posing programs. Users were the first to get involved XNALara (to which the previous story was entirely devoted), and later SFM and MMD guys came after them. Experienced XNA larkers not only worked with character posing and swap models, but also knew how to draw 3D models desired by many. At first there was no need for this, but as soon as fussing with standard models of game characters got boring, they were modified personally created things such as new clothes, hairstyles, accessories, tattoos and other rubbish. Simultaneously with the modified models, such a direction as O.C (Original Character), t.e. a completely original character created by a specific user and usually consisting of a large number of different parts of characters from video games. It was then that a kind of competition began to create the coolest O.C, in which only those who could create a character practically from scratch won, and not just reassemble him from various parts of other models.
Savvy people very quickly realized that they could create bodies not only for their own characters, but also for familiar personalities from video games. In parallel with this, people working in SourceFilmMaker improved their skills in creating full-fledged game movies by practicing on old models, while XNA larders could only make pictures, but with any models. The former could do what the latter could not and, accordingly, vice versa, of course, in this situation, cooperation was only a matter of time. Exactly at the moment when experienced XNA modelers decided to help novice SFM moviemakers with models, the dawn of the thirty-fourth rule of the video game industry began.
THE FIFTH CIRCLE OF HELL AS A SYMBOL OF THE DAWN OF LUST
The fruits of such cooperation were not long in coming. The Internet gradually began to be filled with high-quality erotica with video game characters who now had suitable bodies. Those who want to look at naked people Elizabeth from Bioshock Infinite or rebooted Lara Croft the 2013 sample became more and more numerous.
All this led to the fact that many 3D artists began to devote their time to erotic works, and the smartest ones quickly plunged into natural porn. In those days, the community of 3D artists was more like a huge scale, on one side of which there was ordinary creativity, and on the other, eroticism, which over time began to outweigh. I won’t lie if I say that deep doubts have not spared a single more or less experienced creator. There was very little left before the balance was upset and a great turning point began in the consciousness of the majority of those involved in 3D creativity.
The latest event that disrupted the fragile balance was the emergence of such a site as Patreon. Patreon is a platform that allows people to financially support their favorite creative personalities (by the way, you support Retrozor on Patreon?). At its core, this is a kind of analogue of modern donations, but only on a more permanent basis. The emergence of such a site became a real lifeline for many creative individuals who were finally able to receive monetary rewards for their work. Gradually, artists began to switch to Patreon, where they could work for their admirers, and most importantly for their own pleasure and not for free.
The increasing quality of video game-themed erotica has generated a huge stir, resulting in mass demand for this type of content. As you know, where there is demand, there will be supply. Very quickly, many authors quite rightly decided to make money on people’s desires, while using the services Patreon (this is not prohibited by the site rules). To be fair, it is worth noting that such a scheme was not new even then, because there was already a precedent..
This very precedent was the events that occurred several years earlier in the popular MMO of those times – Second Life, in which a person could earn very real money by providing virtual services. Someone managed to sell virtual copies of their own books, someone produced their own line of virtual clothing, and someone created new animations for parties, dances and… bed pleasures. Virtual avatars could do anything if it was implemented in the game, so sexual relations in Second Life were as commonplace as they are in real life. It even led to local scandals, for example, revelations of an angry guy circulated on the Internet for a long time, accusing his girlfriend of virtual prostitution, which she was engaged in for real money, while hiding under an avatar with an amazing nickname Palela Alderson.
Thus (somewhere now one is triggered Karamyshev) the transition of 3D artists to creating paid erotic content with video game characters was nothing more than the evolution of specific entertainment in Second Life. Following them on Patreon Famous cosplayers gradually began to make the transition, who now had a chance to earn a decent income with their professional approach to the hobby, as well as additional income from full-fledged erotica, access to which only privileged members of a closed club had Patreon.
With the transition of cosplay to Patreon rails, the dawn of erotic content based on everything possible has finally arrived on the Internet.
THE SIXTH CIRCLE OF HELL OR THE LAST FRONTIER
Since the dawn of erotic content based on video games and more and to this day not even a couple of years have passed, but the flow of what is desired is growing exponentially, as are the desires of people themselves (fetishes to be more precise). A modern erotic content maker must be an avant-garde person, that is, having discarded all their prejudices as much as possible. Only in this case will success await him.
All this leads to the main problem of many old, as well as almost all new, amateur 3D artists who want to devote themselves to fan art with game characters. As soon as a person crosses the threshold when he has already played enough with 3D models and their posing, he is faced with a choice of the future fate of his activity: either spend precious time and invest great effort in a hobby, or spend the same effort and time on something more useful (profitable, for example). Choosing the latter means automatically getting rid of subsequent headaches, but by choosing the former, a person crosses the last line and new times come for him, full of nerves, thoughts and doubts.
As time passes, regardless of the results achieved, the overall quality of the work, or even any popularity, a budding 3D artist will ask a difficult question – Why is all this being done?? Everyone may have their own reasons, and in older times it would have been possible to find the answer to this question, but now, in the era of widespread depravity on the Internet, all thoughts will come down to one correct conclusion – there are guys who do the same thing, but at the same time make money. And this applies not only to 3D artists, but even ordinary. If an artist wants to devote his creativity to fan art with video game characters, then why not start making popular and relevant content for which others will be ready to give their hard-earned money.
THE SEVENTH CIRCLE OF HELL WHERE EVERYTHING NEW IS Slightly FORGOTTEN OLD
As a rule, an artist who has previously made high-quality fan art with girls from video games is extremely successful in the field of erotic content based on video games, i.e.To. here, too, he will not forget about the main features of fan art (after all, even rule 34 is still fan art): full compliance with the original source, accurate fit into the image and, of course, a deeper revelation of the character through various small details. Moreover, if the artist had previously worked with such a complex combination as XNALara And Blender – 3Ds Max (popular editor), then he will have a huge advantage over those who work exclusively with SourceFilmMaker.
However, no matter how skilled a creator a person creating erotica in SFM is, he will still be constrained by a limited supply of models of video game characters, or, more precisely, by their naked bodies. Even after so many years, the problem of the uniqueness of bodies has not been solved, although now they have accumulated an impressive assortment. Almost all modern SFM-ers who are interested in erotica are engaged in this business only thanks to the mysterious duo of users RedMenaceKun And Smug Bastard – they are gray intermediaries, shadow cardinals and trendsetters in the realm of SFM’s thirty-fourth rule. It is through their joint efforts that popular video game characters appear naked in public.
Now their influence is no longer so noticeable, but in the past everyone personally contacted them with a request to provide high-quality nude models, and subsequently thanked them in the description of their works. At the moment, most of their models are in the public domain where anyone can borrow them without a twinge of conscience. However, even they in most cases, only a few basic bodies are used of different builds (thin, standard, large, athletic, fitness) and often engage in swapping old assets (for example, included with a model Tess You can see clothes from The Last of Us Claire Redfield from Resident Evil Revelations 2).
At the same time, artists who had previously worked in Blender or 3Ds Max Most of them are excellent at modeling, so they easily create truly unique bodies for characters that are completely consistent with the canon, right down to moles, scars and other little things. This is their enormous advantage over the original SFM devices.
THE EIGHTH CIRCLE OF HELL FOR THOSE WHO HAVE COME TO SUCCESS
Having gone through fire, water, doubts, fears and previous circles of hell, the 3D artist finally gets his own pages on Patreon, DeviantArt, Tumblr And Instagram*. These pages serve as a gateway to a vast community of authors of erotic content, among which there are many who have found their own unique approach to creativity (work). There are entire groups such as StudioFOW, who create full-fledged porn films of decent quality (seriously, it’s not even a shame to watch it to broaden your horizons) with voice acting and amazing animation. There are loners who work mainly on short animations, but they use full-fledged motion-capture in them. A little apart from them are authors who prefer light erotica and do not slip into pornography; they have the hardest time, since in most cases they do double work making two versions of any art: regular and NSFW (Not Safe For Work), which is that very cherished +18.
Accordingly, different authors have different responsibilities, number of subscribers and patrons who sponsor creativity. Some authors and teams have managed to cross the threshold of several thousand dollars, who donate loyal patrons to them every month. However, even if we do not touch on the financial side, then the transition to creating erotic fan art gives a significant increase in audience which will appreciate not only the artist’s erotic creativity, but also the more traditional. With skillful balance, erotic fan art can become a lifeline even in the most hopeless situations, as many popular authors have already proven.
It is also interesting that today publishers and developers no longer try to fight such seemingly outrageous exploitation of their property, because they understand perfectly well that this practically does not affect their reputation (after all, this is the work of the fans) and, on the contrary, only creates an aura of popularity and hype (we all remember the huge demand for Overwatch erotica). Moreover, there are developers who are sincerely happy that someone is making erotica with their characters. For example, the authors of the epically failed Battleborn heartily thanked those who made short porn animations with the characters of their game (although it seemed like who would need them at all).
Unfortunately, not everything is rosy and good in the thirty-fourth kingdom, and popular authors face this every day..
THE NINTH CIRCLE OF HELL AS THE FINAL TEST OF STRENGTH
It was already said earlier that if a person decides to associate himself with erotic fan art, then he must adhere to avant-garde views, and also discard all his prejudices, otherwise it will be impossible to last long here, and all because of those for whom this work is created. Of course, it would be stupid to call everyone perverts, but most of the people who sponsor Rule 34 are very advanced individuals in this regard and unfortunately (and for some fortunately), it is the satisfaction of their desires that is the priority of those who want to make money.
The modern list of what a popular author will have to work with is quite extensive And membergirls with manhood or tentacles are quite commonplace here. Since erotica with video game characters has practically no restrictions as such (unlike real life), here fantasy can unfold far beyond the thinking of an ordinary person. So, for example, a patron’s wish list may include: a love act with animals (most often it’s a dog, hello to one Russian actor), a love act with monsters (the more disgusting the better, a huge fat ogre, a zombie, a liqueur from Resident Evil or even a spider will do). There are also those who have even more specific tastes, for example, they prefer characters in an unconscious state or even in a rotten (dead) state. Such minor preferences as angles, lighting and the presence of certain liquids are not even worth mentioning, because this is always included in the mandatory program.
The most productive authors manage to reach a large audience by making several versions of the same art, animation or video: with different angles, different skin colors, the presence of you know what in female characters, and with different models of those who carry out shameful actions towards the heroines.
The list of fetishes of modern users is so diverse and huge that only a person with strong nerves can work with it, because a person in whom the same tentacles cause a gag reflex will not last a day with such an influx of requests. Strengthening the position of modern feminism, transgenderism and other phenomena will only add color to what will happen in this field in the future.
WELCOME TO PURGATORY
“How do you like this, Dante?”new generation
Famous expression “Oh times, oh morals” fits perfectly with what modern people who own the achievements of progress and science can now do. What was the lot of a select circle of people ten years ago can now be done by anyone with a standard set of direct hands, desire and more or less modern technology. However, as I once sang diva,will there be more..
The pursuit of new technologies and photorealistic graphics will certainly develop the gaming industry, but at the same time facilitate the creation of erotic fan art, which will lead to something incredible in the near future. Why should we wait until, for example, the same Ellen Page (Beyond Two Souls) or Hayden Panettiere (Sam from Until Dawn) will show themselves naked (they actually already did this, if your friend is interested), if the craftsmen have already pulled out extremely highly detailed models from the original sources that are almost 100% identical to the original and already contain naked bodies with realistic textures obtained as a result of scanning?
The upcoming ubiquitous virtual reality has also found its use. While some cunning Asians modestly try to veil their hidden desires in “student simulators” similar to Summer Lesson, folk craftsmen are already using virtual reality glasses with all their might for more intimate meetings with video game beauties.
There’s only a little time left before video game characters will look more realistic than our reflection in the mirror and then, through the joint efforts of advanced developers, folk craftsmen and current masters of erotic content based on video games, the beautiful (or maybe still terrible) will come?) a future in which everyone can touch their fantasies. Let’s be honest, who among us would not refuse, at least as an experiment, to spend a pleasant evening in the company of a real (paradox) Lara Croft from the future Shadow of the Tomb Raider or charming ladies from Overwatch?
Post Scriptum or Adum For the second time I present to your judgment and gaze my works under the positive, which appeared largely thanks to those who were active in the previous blog. To you, and also of course Dauru flies special sincere gratitude.
